Sep 01, 2008, 02:58 PM // 14:58
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#21
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Wilds Pathfinder
Join Date: Nov 2006
Location: Belgium
Profession: Me/
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Quote:
Originally Posted by arienrhode
What about running 11+2+1 expertise, 12+1 marks, 5+1 wilderness and having a 4s natty stride?
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Expert's dexterity is already a stance...
That limits the use of natural stride since you will only be able to use it when your expert's dexterity is about to run out.
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Sep 01, 2008, 03:00 PM // 15:00
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#22
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Desert Nomad
Join Date: May 2005
Location: America
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Quote:
Originally Posted by dimitjeeuuhh
Expert's dexterity is already a stance...
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So is lightning reflexes, dunno isn't there some overlap? Just seems like it would be hard to protect your purge sig and prep with lightning reflexes, but I guess that really doesn't matter vs. magebane.
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Sep 01, 2008, 03:18 PM // 15:18
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#23
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Lion's Arch Merchant
Join Date: Feb 2008
Location: Le Czech Republic
Guild: Ar Vin Pvp [AMp]
Profession: Mo/Me
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Light reflexes is a clear choice. Thx to it u can use stuff like RTW or res sig with no worries if u are not against magebane. Also it's a pro defensive stance.
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Sep 01, 2008, 08:58 PM // 20:58
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#24
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Krytan Explorer
Join Date: Aug 2006
Guild: Lowbird Academy [LoW]
Profession: W/
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Quote:
Originally Posted by Teh Jace
I can't see any turret rangers here. Turret guys use flail, prepared shot and bow attack skills like power shot.
This ranger template is just like any other magebane ranger. The difference is it has mesmer like interrupts (I mean their casting time only ofc), DPS almost comparable to a hammer warrior (y pretty sad) and constant 33% IAS.
Add the current condition hate, absence of prot on monks + dshot on WoH anytime u wish and u will get that magebane rangers have to say goodbye.
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This expert's dexterity is the new turret ranger. Because: IAS, high damage, spammable skills etc.
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Sep 01, 2008, 09:21 PM // 21:21
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#25
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Lion's Arch Merchant
Join Date: Feb 2008
Location: Le Czech Republic
Guild: Ar Vin Pvp [AMp]
Profession: Mo/Me
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Quote:
Originally Posted by PyrAnkh
This expert's dexterity is the new turret ranger. Because: IAS, high damage, spammable skills etc.
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Allright then magebane rangers with sloth hunters shot and light reflexes are turrets as well cuz of IAS, high damage and spammable skills.
Turret rangers didnt have any form of shutdown and if u dshot their prepared shot they were screwed.
But yeah this ranger is a bit OP imo.
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Sep 02, 2008, 01:06 AM // 01:06
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#26
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Wilds Pathfinder
Join Date: Jul 2006
Guild: Your Personal Savior [gsus]
Profession: W/E
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wtb energy on ranger
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Sep 02, 2008, 11:31 AM // 11:31
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#27
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Lion's Arch Merchant
Join Date: Feb 2008
Location: Le Czech Republic
Guild: Ar Vin Pvp [AMp]
Profession: Mo/Me
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Quote:
Originally Posted by Seraphim of Chaos
wtb energy on ranger
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Here u go
[flare][distracting shot][savage shot][read the wind][glyph of lesser energy][Expert's Dexterity][lightning reflexes][resurrection signet]
I rly don't understand why I can't moderate my own topic.
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Sep 02, 2008, 04:45 PM // 16:45
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#28
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Krytan Explorer
Join Date: Aug 2006
Guild: Lowbird Academy [LoW]
Profession: W/
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Quote:
Originally Posted by Teh Jace
Allright then magebane rangers with sloth hunters shot and light reflexes are turrets as well cuz of IAS, high damage and spammable skills.
Turret rangers didnt have any form of shutdown and if u dshot their prepared shot they were screwed.
But yeah this ranger is a bit OP imo.
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You cannot maintain lightning reflexes. Your DPS is far, far inferior. Your sloth doesn't hurt as much at 10/11 marks than it does at 17. Anyway, you get the point. Turret really stands for being able to dish out big dps/spike damage from range instead of that prepshot build that got wikinicked 'turret ranger'.
Actually, you have enough energy for this ranger though. Just don't spam savage shot too much.
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Sep 03, 2008, 12:09 AM // 00:09
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#29
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Wilds Pathfinder
Join Date: Jul 2006
Guild: Your Personal Savior [gsus]
Profession: W/E
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Quote:
Originally Posted by Teh Jace
Here u go
[flare][distracting shot][savage shot][read the wind][glyph of lesser energy][Expert's Dexterity][lightning reflexes][resurrection signet]
I rly don't understand why I can't moderate my own topic.
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u dun gud
12345
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Sep 09, 2008, 05:59 PM // 17:59
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#30
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Lion's Arch Merchant
Join Date: Apr 2006
Location: Belgium
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id take Debilitating shot instead of lightning reflexes, but meh
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Sep 14, 2008, 07:25 PM // 19:25
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#31
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Krytan Explorer
Join Date: May 2008
Location: UK
Profession: W/
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Quote:
Originally Posted by the_deSKtructor
That's the point, hammer wars lineback other wars. If you are being linebacked, then u really can't frenzy. And if u can't frenzy, you lose a lot of pressure.
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Whats linebacking?
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Sep 14, 2008, 07:32 PM // 19:32
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#32
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Emo Goth Italics
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When one Warrior attacks another Warrior in order to reduce pressure off your own team.
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Sep 15, 2008, 01:53 PM // 13:53
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#33
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Krytan Explorer
Join Date: May 2008
Location: UK
Profession: W/
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wouldnt it be smarter to ignore the warrior attacking you and go for their healer?
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Sep 15, 2008, 08:01 PM // 20:01
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#34
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Jungle Guide
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The modern trend for balanced is to staple your frontliner to their frontliner. If everything is a simple question of math, then you can do more damage then they do by knocking / snaring their frontliner for 2/3rds of the match, keeping him out of frenzy, and forcing him to pump damage into you. With squishier "frontliners" like Dervishes and Sins, they're already ideal targets anyways. So you basically just grind out the other team.
EDIT: people have run warriors that just lineback forever since the beginning of time, from dev hammer to cripslash (esp. when disarm was 12s), but in my opinion, it wasn't until recently that pretty much every balanced team does just that.
Last edited by Sun Fired Blank; Sep 15, 2008 at 08:04 PM // 20:04..
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Sep 17, 2008, 10:51 AM // 10:51
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#35
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Ascalonian Squire
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[build prof=W/E ear=6 str=11 ham=12][Bull's Strike][Magehunter's Smash][Crushing Blow][Hammer Bash][Distracting Strike][Flail][Enraging Charge][Resurrection Signet][/build]
[build prof=R/Mo exp=12 mar=12][Debilitating Shot][Read the Wind][Expert's Dexterity][Savage Shot][Distracting Shot][Lightning Reflexes][Purge Signet][Resurrection Signet][/build]
[build prof=N/E sou=12 cur=11 ear=6][Defile Defenses][Faintheartedness][Insidious Parasite][Glyph of Lesser Energy][Foul Feast][Plague Sending][Corrupt Enchantment][Resurrection Signet][/build]
[build prof=Mo/D hea=12 pro=9 div=8 earthp=5][Holy Veil][Purge Signet][Word of Healing][Patient Spirit][Signet of Rejuvenation][Vigorous Spirit][Shield of Force][Guardian][/build]
new version of jace´s build... its not "spike" anymore, but works fine
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Sep 20, 2008, 10:30 AM // 10:30
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#36
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Desert Nomad
Join Date: May 2006
Location: middle of nowhere
Guild: Krazy Guild With Krazy People [KrZy]
Profession: R/
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Its basically balanced with a turret ranger to spike with the warrior stuff...so its pretty damn effective. Sloths is still leet vs gimped out targets.
One thing to add though is to try and fit in a 1 sec bow attack. You can Normal Bow speed -> 1 sec -> 1/2 sec machine gun without being hit with cooldown time. improves the chance of a spike killing shtuff by quite a bit.
Last edited by Master Ketsu; Sep 20, 2008 at 10:38 AM // 10:38..
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Sep 29, 2008, 07:35 PM // 19:35
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#37
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Ascalonian Squire
Join Date: Sep 2008
Location: Scotland
Guild: We Are The Power Rangers [GoGo]
Profession: Mo/
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Purge Signet on monk = phail :P
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Oct 05, 2008, 10:12 PM // 22:12
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#38
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Frost Gate Guardian
Join Date: Mar 2008
Location: Emporio Armani store :s
Guild: Bad Zig [babo]
Profession: Mo/
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Quote:
Originally Posted by Hokage Goes Glompage
Purge Signet on monk = phail :P
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Actually, purge signet is really good on monks, especially when they hover at 1-5 energy on low set anyway from the debilitating spam.
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Oct 08, 2008, 02:29 AM // 02:29
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#39
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Desert Nomad
Join Date: May 2006
Location: middle of nowhere
Guild: Krazy Guild With Krazy People [KrZy]
Profession: R/
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Purge is fine on a monk, as long as they don't phailhard at understanding how sets + weapon swapping works and know when to use it.
But IMO purge on a warrior if you can fit it. Rangers and messes are more likely to be sitting on the monk and necro in a balanced team, so a warrior can get away with it easier.
Last edited by Master Ketsu; Oct 08, 2008 at 02:34 AM // 02:34..
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Oct 10, 2008, 01:09 AM // 01:09
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#40
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Frost Gate Guardian
Join Date: Mar 2008
Location: Emporio Armani store :s
Guild: Bad Zig [babo]
Profession: Mo/
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Quote:
Originally Posted by Master Ketsu
Purge is fine on a monk, as long as they don't phailhard at understanding how sets + weapon swapping works and know when to use it.
But IMO purge on a warrior if you can fit it. Rangers and messes are more likely to be sitting on the monk and necro in a balanced team, so a warrior can get away with it easier.
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Pious Concentration.
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